
function Shot(weapon, x, y) {
   this.myFrameCounter = 0;

   this.myHitPoints = weapon.myHitPoints;
   this.myVelX = weapon.myVelX;
   this.myVelY = weapon.myVelY;

   this.myX = g_ship.myX + g_ship.myWidth + 1;
   this.myY = g_ship.myY + g_ship.myHeight / 2 - 1;

   if (x != undefined)
      this.myX = x;
   if (y != undefined)
      this.myY = y;

   this.myName = weapon.myName;

   this.myWidth = null;
   this.myHeight = null;
   if (this.myName == "pea") {
      this.myWidth = 10;
      this.myHeight = 2;
   }
   else if (this.myName == "laser") {
      this.myWidth = 50;
      this.myHeight = 2;
   }
}

Shot.prototype.render = function () {
   if (this.myX > g_canvas.width)
      return false;

   if (this.myName == "pea" || this.myName == "laser") {
      var color = this.myFrameCounter % g_rainbow.length;
      g_context.fillStyle = g_rainbow[color];

      g_context.fillRect(this.myX, this.myY, this.myWidth, this.myHeight);

      this.myX += this.myVelX;
      this.myY += this.myVelY;
      this.myFrameCounter++;

      return true;
   }

   return false;
}
